Playable on: MAP11
Originally designed as another Sandy attempt, the layout proved to be much more Romero in nature. Therefore, this is my Romero submission. Meant to loosely resemble an underground metal bunker of sorts, the map is built around a center structure with most of the progression taking place in the areas alongside the main room. As of this upload, no difficulty settings have been implemented, though it is playable from pistol start.
Update 5/7: Changed some item/monster placement. Blue door bars removed. Switch in blue key room now raises far platform, to yellow key door. Minor texture/aesthetic changes.